Price proxy from historical density + configurable peak MC and immunity multiplier
mult × immunity × token price
price = market cap ÷ 1B supply
Green bars = infection count per hour (volume/hype). Orange line = average immunity of targets (quality/value).
Red line = market cap derived from price proxy (scaled to peak MC input). Cyan line = average USD cost to infect someone that hour (multiplier x avg_immunity x token_price). Higher MC = more expensive infections.
Cost in tokens = multiplier x immunity. This is INDEPENDENT of market cap — purely token-denominated. High-immunity targets are always more expensive in tokens regardless of price.
Spent = mult × sum(target immunity) for each person you infected. Received = 50% from children's infections + 20% from grandchildren's. Ratio is multiplier-independent (mult cancels out).
Median return: 0%. Mean: 23.7%. P90: 32.2%. P95: 86.6%. Max: 4,187%. The game is deeply negative-sum for most players — only tree-builders with deep chains profit.
Formula: VS gained = tokens × base_rate × duration_multiplier
Uses FDV from Peak Market Cap slider above for USD calculations.
Achievement thresholds — Incubation L1: 50K staked, L2: 250K, L3: 1M tokens. VS rewards: L1 +50, L2 +250, L3 +1,000.
How much USD (at current FDV) do you need to spend to reach a target Virus Score through staking alone? VS targets: 100 (solid), 500 (strong), 1K (elite), 2.5K (top), 5K (Elon — legendary).