Price proxy from historical density + configurable peak MC and immunity multiplier
Green bars = infection count per hour (volume/hype). Orange line = average immunity of targets (quality/value).
Red line = market cap derived from price proxy (scaled to peak MC input). Cyan line = average USD cost to infect someone that hour (multiplier x avg_immunity x token_price). Higher MC = more expensive infections.
Cost in tokens = multiplier x immunity. This is INDEPENDENT of market cap — purely token-denominated. High-immunity targets are always more expensive in tokens regardless of price.
Spent = mult × sum(target immunity) for each person you infected. Received = 50% from children's infections + 20% from grandchildren's. Ratio is multiplier-independent (mult cancels out).
Median return: 0%. Mean: 23.7%. P90: 32.2%. P95: 86.6%. Max: 4,187%. The game is deeply negative-sum for most players — only tree-builders with deep chains profit.